Tuesday, October 28, 2008

Yes We Can, Parody!


Here's a great link to a gallery of parodies of the Shepard Fairey Obama/Hope poster. I actually linked to this through Shepard Fairey's site, ObeyGiant, and would have to agree that this Alfred E. Neuman, since I too share a special love for Mad Magazine.

Here's another favorite by Blogger/Photographer David Friedman on his site Ironic Sans:

Monday, October 6, 2008

Bob Staake - Old Skool Photoshop Skills = Kick Ass Illustration!

Obviously, if you've read my other posts, there's nothing I love more than a video of an artist at work. Bob Staake is an artist and illustrator who has done of the upcoming issue of The New Yorker, which you can see him create below:




The crazy thing is this guy is still using Photoshop 3.0! Were on version 10 or 11 at this point, so that tells you just how old his program is. I'm continually inspired by watching people work, and this just reaffirms my belief that one should be comfortable with the environment they've created to work in. Creativity is not a version based skill.

Links via [Boing Boing]

Scott Draves Dreams in High Fidelity

Dreams in High Fidelity screen shot by Scott Draves

Some people are working on a completely different wave length. Scott Draves is obviously immensely talented and smart. I don't even know how to describe his work by my art school vocabulary. I none the less find it incredibly interesting what he is doing, and am blown away by the fact that by giving away his imagery under a GPL Licensing, he invariably added to the language of design.

I think the important thing to get from an artists like Draper, is that he makes it a point to make his work on publicly available software, and gives it away. But yet he still seems to make a living. This defies or commodity based thinking. Watch the video below and you'll see that he is commissioned for installations b well known names (Google, MOMA). His "product" is not devalued by it's availablity.

I certainly am always in search of the correct format to make my work or ideas assesible wthout the confines of a subsription or fee. I also would ideally love to use the web as a distribution platform that could support me as a job. Artists like Draper give me hope in their unconventionality. Enjoy the video below.



Here's a link to his site.

Thursday, September 25, 2008

I Love Process part 5.5 - Christopher Neiman

©2008 Christoph Niemann



This post unfortunately does not have any sort of process related content, unfortunately, but I REALLY like his work. Christoph Niemann is an illustrator who has such a great style, and sense of humor, I just had to put a link and give him some respect.

Niemann's done a number of New Yorker covers and has a wonderful looking childrens book called The Pet Dragon. So check out his work, buy a book. Support a great artist.

Tuesday, June 10, 2008

Coop on Killing The Devil...



Graphic Artist/Painter Coop, who you don't know that you know, has a great blog, chronicling his painting. Coop is responsible for creating "The Smoking Devil" you've seen, well, everywhere.
Anyway, head on over to his site and read more about his latest piece


[Positive Ape Index]

Monday, June 9, 2008

Blu - Making Graffiti Come Alive...

One of the things I dislike about the art world, is how it likes to take the art of the proletariat (yep, 4 years of art school got me that $10 word), and try to justify it by bringing it into the "Gallery." I witnessed this first hand while I was in school, where the "real" art that was graffiti, was being co-opted by small galleries, in the form of group shows featuring both lesser known and well known graffiti artist. Basically these shows would bring it all under one roof, make it a comodity, and sell it.

I always found this stupid, since graffiti's relevance was that it was on the street. It didn't need a nod from the establishment to validate its existence. I have always seen it as folk art, and thought it should not abide by the norms or etiquette of the capital "A" art world. If anything, the graffiti movement was due for an evolution (revolution?) on the streets of the worlds cities, not reduced to canvases (!) or found garbage scraps that trivialize its impact.

Street Artist Blu evolves the medium with these amazingly crafted, painstaking, animations.

Muto by Blu

Blue playfully destroys the notions of fixed planes and borders. Even his animation is subversive, as it moves off the wall and over floors, sidewalks, and ceilings. The animation is, for lack of a better term, surreal. Yet it has a sort of fourth dimensional feel where images and subjects envelope each other only to pull themselves out of themselves. In writing this, I realize how much harder it is to describe this than to understand it by watching it. This gratifying to watch loop of animation like this, and I can only relate to it in description to a non-animation work like René Magritte's La condición humana (1933).

A nice thing about Blu's work is that it doesn't fall prey to pitfalls of what we think of as "graffiti." His line seems almost a bit awkward, like that of an untrained artist. Surely there are better draftsman out there, but it would never capture the soul, or originality that Blu's pieces posses. His line is his voice. His style is uniquely proprietary, free from the any noticeable influences from the street art/graffiti world. It's both raw and alive, and perhaps that's why they are not static pieces, but rather small fragments of a larger, bigger than life, work. To view Blu's work in it's completed form of painstaking animations is to witness someone who's mind and talent is just that - bigger than life.

Visit Blu's blog for more current projects.

Rolito and Patapon




Few games have ever been based solely on the work of an artist or designer. Sony's Japan Studio has based the game Patapon on French artist Rolito (real name Sebastien Giuli) comical 2-D silhouette tribal eyeball like characters called Patapon's. A wild, and addicting romp of a game that shows just how much is still to be explored in the making games that have total immerse experiences in the worlds in which they create, and get the player involved.

Patapon is a key based rhythm game for PSP, like Pappa The Rappa or Guitar Hero/Rock Band. But it diverges from a rather simple setup that other rhythm based games have by adding elements of god games, and strategy play, all controlled by tapping out key patterns to infectious little ditty's that allow your tribe of Patapon's to hunt, attack rival tribes, or defeat large imposing monsters. The goal is to help your Patapons regain their once mythic glory.

This game ranks up there with other such unique game play experiences as Katamari Damacy, in which seemingly simplistic worlds offer a depth of insight into the characters you control. Where KD offered a world of seemingly infinite expansive obsessive collecting (that is until you have finished the game), Patapon offers a fun alternative to the music/dance/karaoke versions of rythm based game play that are popular right now.


Patapon offers a wonderful example of how games can act as a narrative as well as be just plain fun to play. Rolito's geometrically cute art work is reminiscent of online comics artists like Damian5 or the Japanese Neo style of drawing as seen in works like Matthew Cruickshank and Barry Baker (that is sadly, offline) re imagining of Mickey Mouse


Matthew Cruickshank and Barry Baker's Neo Mickey

With technology, we can bring the mountain to Mohamed, if you will. We can create a frightening Middle Earth in which all that is absent is the smell of the breath of the Orcs as their cast brought to life from the bowels of hell. Yes, we can do epic and monumental things that will always wow and captivate us. But it is moments like leading my Patapon's in a charge against the enemy that I truly value as an entertainment experience. Like reading a good comic book or doodling a character whose story comes to you as if they were alive, sometimes simplicity in narrative and form is better than "Gee Whiz" and "Bang! Bang!"

interview with Rotoli at Gamasutra

[Originally posted at The Youngest Curmudgeon]